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How to Improve Ludicom?


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Author Topic: How to Improve Ludicom?  (Read 2637 times)
Kinfin
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« on: October 09, 2013, 03:56:48 pm »

Kloud and I have been talking.

We realize one of Lcom's biggest weaknesses is the lack of XY information. Keeping in mind this is a Fan site, not a news site, so the main aspect is the community and how we interact. Kloud doesn't want Ludicom to end up like PPN did once Platinum came out. Kloud says there were "infinite trade newbs and spam bots."

Kloud wanted me to post this topic to hear your ideas for how we can improve Ludicom while still maintaining it's feel. Do you want a news page? Guides? What are you interested in? What will make this site better?
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« Reply #1 on: October 09, 2013, 04:03:46 pm »

Well, a few tutorials/guides wouldn't hurt (I think that's how most members came to find PPN) if someone wanted to do them.

If it works, it probably would lead to trade noobs, though.  But then again, a lot of us were when we joined, and we ended up moving to the other boards Tongue
If it wasn't for the Trade Board, I would have never joined PPN.

And just to be clear, I do still think we should keep our focus on the community aspects, but I also think that we should put some effort into XY related stuff, to attract more members.
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« Reply #2 on: October 09, 2013, 04:05:39 pm »

News page sounds pretty good to me, but It should stay updated.

Guides would be good too, but it's usually alot of work, which is going to take activity away from focusing on the actual site

I was thinking of archiving older dead topics, and making it a locked, view only board for members with atleast 500 post count.
That way we keep the nostalgia some members really like, and the site doesn't look dated, or look like it was dead for a while.

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Kinfin
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« Reply #3 on: October 09, 2013, 05:25:18 pm »

News page sounds pretty good to me, but It should stay updated.

Guides would be good too, but it's usually alot of work, which is going to take activity away from focusing on the actual site

I was thinking of archiving older dead topics, and making it a locked, view only board for members with atleast 500 post count.
That way we keep the nostalgia some members really like, and the site doesn't look dated, or look like it was dead for a while.


I was thinking guides would be volunteer work, not even necessarily for a whole game but for parts of one. Example: Tips for surviving a Nuzlocke or How to use the Entralink to it's full potential. Plus, DSR will be covering Pokemon Games in LPs, so we can make use of those too (Thinking of making an LP board for everyone to link to their playlists.)
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« Reply #4 on: October 10, 2013, 10:25:48 am »

Can we have different backgrounds on different boards maybe?
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« Reply #5 on: October 10, 2013, 10:39:37 am »

Can we have different backgrounds on different boards maybe?
I think that'd be pretty cool, like Pokeballs for the Pokemon Boards and Smileys for the Social :3
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« Reply #6 on: October 10, 2013, 12:15:51 pm »

Can we have different backgrounds on different boards maybe?
Do you mean the entire theme (currently it's just varying shades of green), or just the background? In either scenario, what do you guys think would look nice? I could definitely do this.

If you guys want other colors, which ones? If you guys want everything to be green still, I can use another shade of green to add images to the background, just let me know which images you'd all like Smiley
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« Reply #7 on: October 10, 2013, 12:54:53 pm »

News page sounds pretty good to me, but It should stay updated.

Guides would be good too, but it's usually alot of work, which is going to take activity away from focusing on the actual site

I was thinking of archiving older dead topics, and making it a locked, view only board for members with atleast 500 post count.
That way we keep the nostalgia some members really like, and the site doesn't look dated, or look like it was dead for a while.


If we do that then I can't view any of it, and I've been around here for longer than most people. This is completely disregarding the 4700 posts I had on PPN, which was in the top 12 -___-
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« Reply #8 on: October 10, 2013, 12:55:58 pm »

If we do that then I can't view any of it, and I've been around here for longer than most people. This is completely disregarding the 4700 posts I had on PPN, which was in the top 12 -___-
I'm thinking of boosting all the current members that don't already have 500, to 500.
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« Reply #9 on: October 10, 2013, 12:58:11 pm »

I'm thinking of boosting all the current members that don't already have 500, to 500.
Oh ok, thanks.
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« Reply #10 on: October 10, 2013, 01:22:43 pm »

This has been proposed numerous times before, but seeing as we are a community of writers, artists and developers, wouldn't it be nice to create a collective X/Y Pokémon game? Not anything uber complicated. We could have a brainstorming session where ideas would be thrown in, then a To-do list could be generated, with the artworks needed, the songs/sounds needed (if anyone wants to try new stuff, who knows?), the scripts (dialogues) and the scripts (codes).
I got this idea from a French teacher who is programming games (3 per year) and who relies on the volunteer work of artists, writers and songwriters. It's a very productive way to proceed, and if someone wants to do just one sprite, it's fine, if they have the time and will to do more, then great! We have amazing spriters and incredible writers. The thing is that RPs and Spriting Contests are too... methodical for most, because they need us to be active all the time. We all know that being forced to do something makes it become a chore pretty fast. Sometimes we're inspired, sometimes we're not. That's how life goes. We have enough stress in our daily lives, I think.
I believe that such a project could only be beneficial to us. And it's something we can mention on our CV.
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« Reply #11 on: October 10, 2013, 01:36:29 pm »

This has been proposed numerous times before, but seeing as we are a community of writers, artists and developers, wouldn't it be nice to create a collective X/Y Pokémon game? Not anything uber complicated. We could have a brainstorming session where ideas would be thrown in, then a To-do list could be generated, with the artworks needed, the songs/sounds needed (if anyone wants to try new stuff, who knows?), the scripts (dialogues) and the scripts (codes).
I got this idea from a French teacher who is programming games (3 per year) and who relies on the volunteer work of artists, writers and songwriters. It's a very productive way to proceed, and if someone wants to do just one sprite, it's fine, if they have the time and will to do more, then great! We have amazing spriters and incredible writers. The thing is that RPs and Spriting Contests are too... methodical for most, because they need us to be active all the time. We all know that being forced to do something makes it become a chore pretty fast. Sometimes we're inspired, sometimes we're not. That's how life goes. We have enough stress in our daily lives, I think.
I believe that such a project could only be beneficial to us. And it's something we can mention on our CV.
This is actually a pretty good idea, but it's a bit too ambitous for now.
If we make it site exclusive, then people will be more willing to check the site out and it will be a good attraction for us. But it's something we should do when we have more manpower.
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« Reply #12 on: October 10, 2013, 01:39:18 pm »

This is actually a pretty good idea, but it's a bit too ambitous for now.
If we make it site exclusive, then people will be more willing to check the site out and it will be a good attraction for us. But it's something we should do when we have more manpower.

Agreed. It couldn't hurt to kick the idea around though, see who's interested. We'll definitely keep it in mind. Smiley
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« Reply #13 on: October 10, 2013, 02:48:04 pm »

Sure.
I'm just afraid that if we start keeping everything in mind, we'll never have anything in action. We've been having so many ideas in the past, putting them aside for later. But 5 years later, they're long gone.

Magazine: Oh em gee, how many times have we started a magazine before... well not even a magazine, the only section we've ever managed to come up with was a section with "Best Spriter of the month", "Best RPer" etc.

Spriting contests: Been tried over and over again, the last time it worked was on PPN.

Wiki: We started it, never completed it.

Nuzlocke runs: It became a mere contest between older members, nobody joined the forum to play a Nuzlocke.

Debating club: We all know how it's going to end...


When things start becoming complex, it doesn't work anymore. But projects is what defines a community. PPN's project was to unity traders and batters, and so it did very well. As soon as that market decreased, the forum began to stall, and with a lack of things to do, we started fighting internally. If we start a project, no matter if it's small or big, and if it all compels us, we can amount to something.
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« Reply #14 on: October 10, 2013, 02:49:29 pm »


I was saying when we get atleast 20 active members we do it. If you want you can start it, but it was just a sugestion to hold back on it for a little bit
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