Ludicom

General => Roleplaying => Topic started by: RSC Cooper Inc on October 19, 2011, 02:41:05 pm



Title: HP Bars
Post by: RSC Cooper Inc on October 19, 2011, 02:41:05 pm
Ever wanted to have a pokemon battle in a roleplay? Is "... is getting tired" not accurate enough? Well there's another option.*
HP Bars
(http://i2.photobucket.com/albums/y40/mechild7/bar.png)
Code:
[IMG]http://i2.photobucket.com/albums/y40/mechild7/barX.png[/IMG]

To use this code, replace the X with the total amount of hp lost with a negative sign in front of it.
Full hp? Just get rid of the X. Take in account that these use only 16 slots for hp. If the pokemon has, lets say 64 hp, and has lost 32 hp, and 32/64=1/2=8/16, delete 8 bars
(http://i2.photobucket.com/albums/y40/mechild7/bar-8.png)
Code:
[IMG]http://i2.photobucket.com/albums/y40/mechild7/bar-8.png[/IMG]
Let's say the pokemon has 256 hp.
It loses 16 hp. 16/256=1/16
(http://i2.photobucket.com/albums/y40/mechild7/bar-1.png)
Code:
[IMG]http://i2.photobucket.com/albums/y40/mechild7/bar-1.png[/IMG]

*Please ask the roleplay creator before using these. RSC Cooper Inc is not responsible if this makes the roleplay creator displeased in any way, shape, or form.